


Improvements with handling MD5 name changing procedure & assets relinking - now all MD5 renamed assets should have correct links in 3ds Max asset tracker. Bucket rendering sequence has been changed to checker for all V-Ray modes vrscenes with missing assets without issues - Improvements in reading external plugin versions - Forestpack and RailClone - Improvements with errors reading & prompt information for Anima plugin issues - Other minor fixes & improvements This will allow rendering plugin-exported. vrscene, the parameter “Abort on Missing Assets" in exported. Now, when base 3ds Max scene got missing assets, and its exported & rendered as. vrimg extension causing render to fail - Improvements in.

The issue existed in some cases when plugin workflow was canceled - Fixed issue with. The issue existed if “remove missing assets” option were used - Fixed issue with reloading the wrong scene. Fixed issues with removed V-Ray output extensions. max scenes (including Forest Pack/RailClone) - Plugins used un x-refs scenes are also included in checking & gfs listing process Fixed issues with reading used plugins in. Now strips usage got more detailed info and better setup switches Now & sign is changed to _ sign - Improved functionality for Corona+Strips rendering. Only OptiX denoiser is supported - Added support for 3ds Max 2021 - Fixed issue with & sign used in camera names. Added support for Redshift renderer! Now you can render 3ds Max + Redshift scenes on our farm! - Redshift support also includes AOVs outputs - Redshift Altus denoiser systems are blocked.
