

Every mechanic can have a deck built around it. Many games claim this, but Slay the Spire actually succeeds. One of the main draws of this game is its replayability, since The Spire’s layout changes every time you climb it, along with other procedurally generated elements, as explained by this mobile game reviewer on Instagram:Įvery run starts with a pre-determined deck of cards, but along the way you add and remove cards, find relics, buy upgrades and otherwise change the deck until no two runs will ever be the same. While each death is a game over, you do still make some progression in other ways just by attempting runs, such as unlocking new characters, relics, and cards you can use in future runs. Since you obtain new cards as you progress, you often have to come up with new strategies on the fly, and you’ll need to be brutal about the cards you remove/decline in order to keep your deck synergy strong. Slay the Spire is a roguelike deckbuilder that has you collecting cards to build a powerful deck as you ascend each floor of The Spire, wiping out all enemies and increasingly difficult bosses along the way - or at least surviving as long as you can, because death is permanent and you’ll be sent back to the very beginning to try again…and again…and again…
